Archive for March, 2013

Six Seconds

March 30, 2013

As I’m still six or so months away from saving up enough money to purchase a Wii U, I’m pleased to see that Nintendo is continuing to make improvements to the OS, which has fairly been called rather sluggish with 30 second load times to boot from the main menu to an actual game/app and vice versa. The latest update, due next month, reduces the load time down to a smooth six seconds, which sounds pretty damn quick to me…

Until you actually start reading the word vomit on webforums, who are quick to declare that six seconds is an ETERNITY! How can it still take six seconds? My iPhone can boot back to the main menu from a game in progress in MACRO-SECONDS! Sure, smartphones were built to allow you to jump back to the main menu quickly so you can, I dunno, ANSWER THE PHONE, while a video game console was built for actually playing video games, and you probably wouldn’t need to constantly jump between playing ZombiU and the main menu, BUT STILL!

Jeez, what kind of impatient, instant gratification losers find that SIX SECONDS is unacceptable? You idiots never would’ve survived the Sega CD era.

Crap I Found This Week

March 17, 2013

It’s almost Spring, and that means yard sale and flea market season are in full swing! It’s the perfect time to go out and finds some awesome games for cheap, as people clean out their garages and attics and sell the treasures they find. Let’s see what I found this week.

Digital Camera
At the flea market, I found a vendor selling Nintendo DS games for $4 each. I picked up Pokemon White, Pokemon Ranger 2 and Zelda: Phantom Hourglass

Digital Camera
More often than not, whenever I find Nintendo consoles in the wild, they’re missing the AV cables. Which is why when I found these two at my local ReStore for $1 each, I snapped them up. Also found a Gameboy Micro AC adapter, which tend to be hard to find as well.

Digital Camera
And finally, I don’t often find PS1 games in the CD bin at Goodwill, but when I do, it’s Mega Man Legends 2. A cool $5 purchase.

Wreck-It Ralph

March 2, 2013

I finally got around to watching Wreck-It Ralph at my local second-run theater this past weekend, and it’s not only just a great movie, it’s a great video game movie. After twenty years of crap movies based on video games, it turns out the key was to base the movie on a non-existent game. Who knew?

The movie looks and sounds incredible, from chiptune music to the amazing worlds built for games such as Hero’s Duty (Doodie! Ha!) and Sugar Rush, one with dark spires and threatening clouds, the other with hills made of powdered donuts and sun filled skies. Special detail is paid to even the minor background characters, who even in full CGI still sport limited frames of animation.

Of course, none of this would matter if the plot wasn’t any good, but fortunately the story is quick and smart. Despite the metric ton of game character cameos presented in the movie’s first fifteen minutes, they quickly fade away as the story revolves around Ralph, a video game bad guy who wants to become a hero, and Vanellope Von Schweetz, a glitch character Ralph comes across in Sugar Rush who wishes to win the big race. Naturally, shenanigans ensue, and while the plot is formulaic and predicable (well, mostly, there was one reveal at the end that honestly surprised me), it’s still well done and enjoyable. It’s very lighthearted and doesn’t take itself too seriously; even one character’s dramatic backstory is played for laughs, simply because of how hilariously over the top it is. A highly recommended watch, even if you’re not all that into video games.